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James
Marginalised
The Circuit of Culture - A brief Study Case
The 'circuit of culture' is a model of
culture (i.e. objects and practices that fit Raymond Williams' social
definition of culture, "in which culture is a description of a particular
way of life which expresses certain meanings and values").
It demonstrates a process whereby culture gathers meaning at five different
'moments' - representation, identity, production, consumption, and regulation.
Each of these 'moments' is interlinked with the other 'moments' in an
on-going process of cultural encoding and dissemination. Taking one
'moment' as an example, the way culture is represented affects how it
is identified with. It also affects the way it is produced, and consumed,
and also how it is regulated.
The same applies to any 'moment'; one 'moments' nature affects the other
four.
One major strength of this model is that it focuses the attention, not
only on these 'moments' where power and culture meet, allowing meaning
to be shared, but also on the links between 'moments', where culture
is mediated.
This process is referred to by Stuart Hall as 'articulation', the bridging
of the gap between 'moments' of the circuit. These gaps are populated
by what Pierre Bourdieu refers to as 'cultural intermediaries'; by this
he seems to mean people in professions like advertising, marketing and
design.
However, it seems logical to apply this term to everyone involved with
cultural production or reception. The benefit of using this model of
culture as a study guide is readily apparent. Paul Du Gay's comment
that this is the circuit "through which any analysis of a cultural text
or artefact must pass if it is to be adequately studied" seems like
sound advice; if these 'moments', and the interconnections between them,
are studied thoroughly all of the major viewpoints into culture appear
to be covered.
A holistic analysis of the object of study can then, potentially, be
made.
The 'circuit of culture' thus enables a thorough study of cultural meaning
in an artefact like the Walkman. Any one of the 'moments' can be chosen
as a starting point; it doesn't matter where an analysis starts, as
long as account is taken of the entire nexus, and it is observed that
each moment relies upon the others for the cultural meaning to fully
emerge.
Representation is clearly essential for culture. It carries meanings
and allows them to be communicated. The way in which things are represented
colours our understandings of them and the ways we share this with others.
With the Walkman, Klein's description of an unfamiliar product as a
"smallish stereo-headphone cassette-player" was helpful, situating the
product within a familiar discourse.
The launch of the Walkman was carefully timed to coincide with the school
holidays because it was principally being marketed to the youth sector.
For this sector pricing levels needed to be minimized. Thus production
was conceived with this aim in mind. Components were manufactured in-house
and eliminated where possible through the use of integrated circuits
in order to manage costs.The planned consumption base also shaped the
representation of the product by those involved in marketing and advertising.
Mobile urban youth (often engaging in sport) were frequently represented
using the product. This aimed to promote the product to its market by
creating identification within that sector. If the product were encoded
with connotations of youth, mobility and sport, people within these
groups would more readily identify with it.
As Sean Nixon remarks, tight targeting of product markets means that
consumer groupings become more differentiated, and also encourages campaigns
that mobilize distinct codes to reach these groups. Sony's press launch
was far more than just a press conference; the company initially distributed
a hundred Walkmans to musicians, magazine editors and other influential
people.
At the official press launch Sony took journalists (who had received
cassette invitations) on a sightseeing tour to Yoyogi Park, where they
could watch young roller-skaters using the product, as well as allowing
them to experience the Walkman personally.
The original product was fitted with two headphone sockets, but this
tended not to be used in consumption - a far more private affair than
Sony had envisaged.
The redundancy of this feature fed back into production, and later versions
just featured the familiar single jack socket. The demand for the Walkman
was also far more socially diffuse than had been imagined by those responsible
for the original marketing. Sony adapted to the market, utilizing 'flexible
specialisation' as a production method (in contrast to the traditional
'Fordist' production line), and producing a bespoke product to a variety
of lifestyles. From a single product that was launched in different
countries under a variety of different names, the Walkman quickly became
a standard term to refer to all portable cassette players.
This made the move to standardize the brand name not only shrewd with
regards to creating a global image, but also in relation to the cultural
image that had already arisen.Today Sony produces over 700 versions
of the Walkman, with annual production of some 15 million. Global consumption
is further supported by two things, an international warranty system
and uniform electrics (a two dry-cell battery), encouraging people to
buy regardless of where they are.
The consumption of the Walkman has provoked several criticisms. Some
critics have been concerned about potential damage to hearing by the
continual barrage of noise the Walkman allows; others have been worried
about public disturbance. These issues led Sony to develop 'in-ear'
headphones that reduce sound leakage and require less volume. There
is still an ongoing agitation between those who see the product as a
tool for empowerment, giving the ability to 'soundtrack' environments,
and those who fear the product engenders social atomisation, encourages
introversion, and is just plain anti-social.
A thousand words can do scarce justice to either the complexity of a
cultural artefact such as the Walkman, or the things that may be uncovered
by 'circuit of culture'.
However, it does clearly point to the value of this model in such analyses.
Bibliography
: du Gay, P. et al (1997) Doing Cultural Studies, The story of the Sony
Walkman, the Open University and Sage Publications, London Audio Cassette
AC 2253 Circuit of Culture Video Cassette VC0902 Culture, Media and
Identities TV Programme "The Cultures of the Walkman "
Go to the Italian Translation of this essay
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